AutoBonk – A co-op in-car roguelike where the car is the feedback system

Herausforderung:

In-car gaming is gaining increasing attention, reflecting the evolving needs of vehicle users. Consequently, research and industry are exploring concepts that enhance car journeys through innovative gaming experiences. However, the unique technological capabilities of modern vehicles and the specific context of mobility remain largely underutilized in the design of in-car gaming experiences. The aim of this project is therefore to develop an innovative game concept that transforms longer car journeys into engaging shared experiences for families by purposefully integrating the unique sensing and output capabilities of modern vehicles into the gameplay.

Date: Summer Semester 2026

Lecture: Designing Gamified Systems

Partner: CARIAD SE

Project Results: