Ausgewählte Publikationen Thomas Heinz

Heinz, T., Schlieder, C. (2015)

An Agent-Based Simulation Framework for Location-Based Games.

Nominated for best short paper at the AGILE 2015 conference


Heinz, T. (2015)

A Pattern-based Design Environment for Creating Geogames

In: Proceedings of the 3rd AGILE Phd School


Accepted Presentations at Conferences


Workshop at Universitat Jaume I (Castellón de la Plana, 24.02.1016)

Geogame programming lab


AGILE 2015 Workshop on Geogames and Geoplay (Lisbon, 09.07.2015)
Hands-on lab: Game design in the classroom


ESRI Dev Summit 2015 (Palm Springs, 13.03.2015)

Introduction to GeoGame Design


Master Thesis


Heinz, Thomas (2014)

Agentenbasierte Simulation von Geogames